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Overview
Players create a character as their avatar in the game's medieval-style virtual world called Aden. They can choose from five typical fantasy races: Human, Elf, Dark Elf, Orc or Dwarf. You can choose from either fighter or mystic professions at the start, except for Dwarves which are only able to select the fighter profession. This choice acts as an archetype for later profession options.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social/politic/economic aspects which are developed through the community and by the actions in-game of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back.
Lineage II features greatly improved first-person 3D graphics over its predecessor. The game uses the Unreal engine produced by Epic Games.
Chronicles
A large-scale update is done in Lineage II every half of a year. As the "Chronicle" number advances, a new story develops. There are major game alterations each time with the current "Chronicle update", and the game balance was greatly changed in every case so far.
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Open Beta Test "Prelude"
After the closed beta test ended, massive numbers of users poured in at a surprising rate during the open beta test's first day. Frequently during the beta test, especially in Japan, NPCs did not spawn correctly because of the massive number of users.
Chronicle 1 : Harbringers of War
Chronicle 1 was released in July 2004, officially adding siege warfare to the game. Taking a castle allowed the owners to tax the city/town that the castle controlled, allowing them to tax up to 15%.
Chronicle 2 : Age of Splendor
In Chronicle 1, when a clan successfully won, there was not much gained from the siege other than reputation and pride. After Chronicle 2 was released in December 2004, a manor system was added. New parts of the map were added as well, such as the water city of Heine, Devastated Castle, Tower of Insolence, the castle of Innadril, the Aden Coliseum, Alligator Island, Field of Whispers, Field of Silence, and others.
Chronicle 3 : Rise of Darkness
With Chronicle 3, released May 2005, comes a new twist to the L2 universe called the Seven Signs. The idea behind this twist is to pit two factions (Dusk & Dawn) against one another in a competition for Seals, this competition is voluntary but to not join will hinder your progress later in the game (once you're a high level player). Seals are items dropped by mobs that when turned in, will give you Ancient Adena. Ancient Adena is another level of the Economy in L2 and will allow you to purchase items you wouldn't normally have access to from normal channels.
The addition of the Seven Signs competition brings with it a large number of dungeons across Aden called Catacombs and Necropoli that only participants in the competition can access. For one week you compete and get as many seals that you can for your side and turn most of them in. If your side wins after the week you will be given exclusive access to the Catacombs/Necropoli and the losing side will be locked out. During this period you can also exchange your seals for Ancient Adena. There is also a part called the Festival for which you and a party of at least 5 people enter a room and kill monsters (also called mobs) until a time limit is up. This part of the Seven Signs also contributes to your score in the Seals competition. The writer has yet to get involved in this part of the competition.
Other notable changes are that castle owners now have access to a Wyvern (Dragon) that they can fly around Aden. Wyverns also have a fire breath skill. It should also be noted that they are very expensive to spawn and keep alive while in use. A Grade armor/weapons have also been added as well as a subclass system that allows you to add another class to your character after level 75.
Chronicle 4: Scions of Destiny
Scions of Destiny was released on February 8, 2006. It features expanded content in the form of new territories, enemies, summons, equipment, and a system designed to reward diligent, high level players that are victorious in a tournament in which they contend with other players in single combat. For additional information on Chronicle 4- Scions of Destiny please refer to [1]. It includes more information about everything that will be added after the update. It is also updated with information about the updates on the Korean beta. This expansion was released by NCSoft's North American counterpart on their Public Test Server on the 8th of January, 2006.
Chronicle 5: Oath of Blood
New changes are made in Chronicle 5 are centered around the clan system, though there were some other changes. The information is currently only in Korean and can be found at [2].
Clan reputation can now be earned through Clan Academy, Clan Warfare, Clan Hall Battles and Clan Quests. Clan Reputation can be used to increase the rank of the clan to unlock clan skills and items. Clans of rank 5 and higher can create academies for the purpose of training and developing clan members. Members that complete their second class transfers through the academy receive commemorative items and increases the clan's reputation. Clan members of level 5 and higher can obtain a clan title (title is functionless).
Roughly 50 skills were added for levels 60+ and the function of certain skills were refined.
An extensive new crafting system was also introduced based on Life Crystals farmed from raid bosses, which can be traded to NPCs for items.
Characters
Characters act as a player’s avatar within the game. Players are afforded up to 7 characters per server. As characters kill non-player character (NPC) monsters, they accumulate experience and skill points (SP). As experience points accumulate, the character levels. In Chronicle 5, the level cap has been set at 80. Players purchase and then upgrade their character’s skills using SP.
Races and Classes
When players create a character they can choose from five races. Players choose either fighter or mystic, with the exception of Dwarves who may only choose fighter. The initial choice will act as an archetype for later profession options. At level 20, players are able to change their character’s class by completing the first class transfer quest. The next transfer is completed at level 40. The third and final class transfer occurs at level 76.
Humans
Humans in Lineage II are similar to Humans in the modern world. Humans currently have the greatest dominion in the world and the largest population. They are considered to be the most balanced of the races and have the largest number of available classes.
Human Fighters
Warriors: Warriors are the middle way of the warriors, combining good offense with good defense. They can use heavy as well as light armor, the later better than the rogues.
Warlord: The Warlord is more proficient against a group of enemies than against a solo opponent. This is the only class that exclusively specializes into polearms, which offer only as much damage as a singlehanded weapon, but are the only weapon that can damage multiple opponents at a time.
Dreadnought
Gladiator: Gladiators can deal out extraordinary amounts of damage to a single opponent. They specialize mostly into dual swords, and are the strongest class for these weapons, even if they are also decent with single swords and blunts. The only non-damage skill they get is a simple stun for blunt weapons.
Duelist
Knights: Knights specialize into defense, wear heavy armor, and wield a shield combined with a sword or blunt weapon. Most importantly, they get the Shield Stun, the best stun ability in the game. Because of their extraordinary defense against both physical and magical attacks, these classes are relatively easy to solo, and are very dangerous opponents in PvP.
Paladin: Paladins use the power of the holy gods for protection of party members and to defeat the undead. The Paladins white magic may be used for defense or to heal.
Phoenix Knight
Dark Avenger: Dark Avengers specialize into dark magic, which is offensive rather than defensive, and includes status-changing and damage-reflecting spells. They can also summon a Dark Panther to aid them in battle.
Hell Knight
Rogues: Rogues focus on excessive damage dealing and ranged attacks, rather than good defense. They wear light armor and wield daggers or bows. Human Rogues heal faster than any other class while sitting, because they get both the human/orcish Relax skill as well as the skill for faster healing that is otherwise exclusive for dwarves.
Treasure Hunter: The Treasure Hunter can move silently and uses a dagger deal extra ordinary amounts of melee damage. They get also a skill to backstab enemies. They also get a broad palette to separate single mobs from the rest of their social group, or to avoid attacks or end an ongoing battle. This class is infamous for being PK because their skills alone can deal so much damage, even with a cheap weapon. This class is relatively weak on low levels, because they get the important skills for more and harder criticals only when they level up.
Adventurer
Hawkeye: The Hawkeye prefers the bow over all other weapons. Hawkeyes have the second fastest attack speed of all archers (behind Silver Rangers) and a balance of power and critical between the Phantom Ranger and the Silver Ranger, yet have the lowest running speed and evasion. They are especially wanted for clans which hold a castle, because human archers get exclusively a skill which doesnt allow them to move for a while, but allows them to have extraordinary range and damage: perfect for defending from castle walls.
Sagittarius
Human Mystics
Wizards: Human Wizards are the offensive spellcasters. They divide the magical forces in the world into the four elements, light, and darkness. They can use middle level elemental magic, black magic and summoning magic.
Sorcerer: The Sorcerer uses fire and wind magic to cast offensive spells from a distance. They also get mass sleep and the powerful Cancel ability to remove buffer spells from opponents. An important detail is that Sorcerers are the only wizard that gets full access to the Concentration buff which, in this strength, is otherwise only available for some of the clerical classes. Sorcerers wear only robes. All in all, they are probably the most general kind of offensive spellcaster.
Archmage
Necromancer: The Necromancer uses dark magic. They are especially strong with debuffing, being able to silence, sleep, paralyze and otherwise hamper their victims. Their damage spells are the strongest in the game, but are exclusively based on dark magic and therefore not operational on some opponents. Additionaly, they have no mass damage spells. They are also summoners, but they need to kill an opponent to get one of their summons, and the summon will vanish again after some time. They can not buff this summon very much, but they can share hitpoints with it like the other summoners. This class is a fearful opponent in PvP, maybe the only kind of wizard who stands a good chance against archers. Necromancers wear only robes.
Soultaker
Warlock: The Warlock can summon cats to fight for him and supports them through special buff spells (that only work on the own summon). They are often considered the best of the three summoners classes, because they can, for example, paralyze their opponents through their cubics. Warlocks wear robes or light armor.
Arcana Lord
Clerics: Clerics are Human Mystics who borrow the power of the gods to perform miracles. While they often belong to religious organizations, some of them refuse to ally themselves with any one religion.
Bishop: This is the most specialized and best healer class, but have hardly any boost spells. They also have the best spell selection against undead. Bishops wear robes or light armor.
Cardinal
Prophet: The Prophet uses protect magic to boost others and weaken enemies. They get however no healing magic at all. They can wear all types of armor, even heavy, even if many people will prefer robes for any kind of mystic.
Hierophant
Elves
Elves are more dexterous and wiser than the other races, but they are physically weaker. They tend towards the defensive classes and are unable to use dark magic.
Elven Fighters
Elven Knights: Elven Knights are different from human Knights in their heightened agility and their ability to cast healing magic. In addition, they have a very fast movement speed.
Temple Knight: Temple Knights use summoning magic in addition to their normal attacks.
Eva's Templar
Swordsinger: Swordsingers use battle songs to aid their party members with healing and defensive magics. Thanks to their songs, they can gain extreme evasion and defense ratings, and should not be underestimated in PvP.
Sword Muse
Elven Scouts: Elven Scouts use daggers and bows as their primary weapons. They also possess healing magic.
Plains Walker: The Plains Walker is similar to the human Treasure Hunter in that he can backstab his opponents. Plains Walkers can use their magic to increase their running speed. While they dont heal as fast while sitting, they can make sure no aggressive mobs interrupt them while being in this state.
Wind Rider
Silver Ranger: The Silver Ranger is similar to the human Hawkeye and uses a bow as his primary weapon. Unlike the Hawkeye, a Silver Ranger possesses healing magic.
Moonlight Sentinel
Elven Mystics
Elven Wizards: Elves are limited to the elemental and summoning magics. They are especially popular because they are the fastest casters.
Spellsinger: Spellsingers deal primarily in water magic. Like sorcerers they get the Cancel ability and a party friendly Mass Sleep.
Mystic Muse
Elemental Summoner: Elemental Summoners summon unicorns to fight for them. They summon elemental creatures and support them with defensive magics.
Elemental Master
Elven Oracles: Like human Clerics, elven Oracles are Mystics who perform miracles using the power of the gods. As they worship different gods, their spells are different.
Elven Elder: Elven Elders are the second best of the healers, can teleport the whole party to town, and have some nice unique support spells such as "Resist Shock", the only anti-stun buff in the game.
Eva's Saint
Dark Elves
Dark Elves have higher strength and intelligence when compared to other races, but are even more fragile than elves and seriously lack wisdom. They tend towards the offensive classes and use dark magic.
Dark Fighters
Palus Knights: Palus Knights are Dark Elf Fighters that possess skill both with a sword and with the offensive magics. They have quite a number of good enemy debuffs such as Hex.
Shillien Knight: Shillien Knights use elemental, summoning, and dark magics in addition to normal combat skills. They own the popular "Lightning Strike" ability that can paralyze opponents if it succeeds.
Shillien Templar
Bladedancer: The Bladedancer wields dual swords and can raise the skills of his party through dancing. A Bladedancer also uses elemental and dark magic to harm enemies.
Spectral Dancer
Assassins: Assassins are similar to the human Rogue class, but they use magic to enhance their damage. They have quite a number of good enemy debuffs such as Hex.
Abyss Walker: The Abyss Walker specializes in assassinations and other silent methods of killing. This is another feared PvP and PK class, for the same reasons as the human counterpart Treasure Hunter.
Ghost Hunter
Phantom Ranger: The Phantom Ranger has a higher attack strength when compared to other archers.
Ghost Sentinel
Dark Mystics
Dark Wizards: Dark Wizards can use elemental, summoning, and dark magics.
Spellhowler: A Spellhowler can use wind and dark magic to kill enemies from afar. Because of their high Int and low Wis they are the strongest, but also the slowest spellcasters. Ironically they, not the Necromancer, get the strongest dark magic spell, Shadow Flare. Like necromancers they can also silence opponent spellcasters and fail to get the Cancel and Mass Sleep spells. They can wear only robes skillyfully.
Storm Screamer
Phantom Summoner: Phantom Summoners summon spirits to attack their enemies in battle and can boost their summon with special buff spells. They can wear robes and light armor.
Spectral Master
Shillien Oracle: Shillien Oracles follow the god Shillien.
Shillien Elder: Shillien Elder are the weakest of all real healers, but balances this with very good support magic, besides standard buffs also the special spellcaster buff "Empower" and the damage dealer buff "Vampiric Rage". They are probably the hardest class to solo because they dont even have anti-undead spells. They get the skill for robes and light armor.
Shillien Saint
Orcs
Orcs are the most vital and mentally strong of the races and are resistant to many negative effects, but their actions are the slowest. In addition, they have a fairly simple class tree.
Orc Fighters
Orc Raiders: Raiders are similar to Warriors, though their skills are more dependant on raw strength than their human counterparts.
Destroyer: Destroyers are balanced between offense and defense, leaning a bit to the defense side. They wear heavy armor and have the broadest weapon selection of all fighter classes - blunts, swords, polearms, and twohanded swords - and more hitpoints than any other class in the game. One of the most prominent features are their Guts and Frenzy skills, which they can activate at 30% of the maximum hitpoints and give them extreme offense and defense. Thats why one should never melee a Destroyer in PvP; rather take him down from the distance instead.
Titan
Monks: Monks are members of the Order of Paagrio and practice Tangsu. Their attacks are rapid and they fight with hand-to-hand weapons, though they may also use magic to augument their skills. In combat, they wear light armor.
Tyrant: Tyrants have the worst defense of all warriors and quite little hitpoints, but also deal the most massive damage. They also can stun and slow opponents and activate a special mode ("Totem") that allows them to run very fast.
Grand Khavatari
Orc Mystics
Orc Shamans: An Orc Mystic is known as a Shaman. They can bless and heal their party and clan members and also curse their enemies. They also dabble in physical combat and can wear all types of armor, even if most people will still prefer robes. As the only mystic class, they even get a weapon special attack: a simple stun for blunt weapons.
Overlord: The Overlord is a Shaman who founds their own clan and supports it and their alliance with magic. They use area of effect attacks to curse their enemies.
Dominator
Warcryer: The Warcryer is a Shaman who can cast chants that give power to his party members.
Doomcryer
Dwarves
Dwarves are similar to humans, but they are limited to the fighter class. As fighters, they aren't focused on defeating enemies, but are more interested in acquiring resources, trading and crafting.
Fighters
Scavengers: Scavengers are fighters who travel the world to collect materials for crafting.
Bounty Hunter: The Bounty Hunter uses his combat skills to collect rare items.
Fortune Seeker
Artisans: Artisans create items using the materials gathered by Scavengers. When they do enter combat, they summon machines to assist them.
Warsmith: Warsmiths are able manufacture many items, including siege weapons.
Maestro
Subclasses
Upon completing the appropriate quest and reaching level 75, a player may choose a subclass for their character. This subclass starts at level 40. Limitations are put in place on what subclass one can choose. Dark and Light Elves may not choose the opposing race. Overlord and Warsmith cannot be chosen by any class. Also a player can not choose a class that matches their main class (a Dark Avenger may not become a Paladin, likewise a Treasure Hunter may not become a Plainswalker). Once the subclass has reached level 75, they may choose another. A character may have a total of three subclasses.
Players are able to to switch between their main and subclasses through an NPC. Once the class is changed, the character’s attributes switch to those of chosen class. Inventory, recommendations, and PvP and PK scores are carried over however.
Noblesses
When a character’s subclass has reached level 75, they are eligible to become a Noblesse. Upon completing the necessary quest, they receive bonuses, such as a crown, more teleportation options, and certain Noblesse-only abilities. A character must be a Noblesse in order to compete in the Grand Olympiad.
Heroes
Heroes are Noblesse characters who have competed in and won the Grand Olympiad. There is a limit of 31 Heroes at any time. Only the character's main class will receive the title. Heroes receive special armor, weapons, and abilities; in addition, they may speak globally to their entire server. They also receive a glowing aura to that they stand out against other characters. | |
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