| Guild Wars Skill Name |
Attribute |
Energy Cost |
Activate |
Recharge |
 |
Aura of Displacement Elite Skill
Elite Enchantment Spell. When you cast Aura of Displacment, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
|
(No Attributes) |
10 |
1 |
15 |
 |
Dash
Stance. For 3 seconds, you run 50% faster.
|
(No Attributes) |
5 |
0 |
15 |
 |
Mark of Instability
Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
|
(No Attributes) |
10 |
1 |
20 |
 |
Recall
Enchantment Spell. While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
|
(No Attributes) |
15 |
1 |
10 |
 |
Signet of Malice
Signet. For each Condition suffered by target foe, you lose one Condition.
|
(No Attributes) |
0 |
1 |
8 |
 |
Spirit Walk
Spell. Shadow Step to target spirit.
|
(No Attributes) |
5 |
1 |
8 |
 |
Black Lotus Strike
Off-Hand Attack. Must strike a Hexed foe. If it hits, Black lotus strike strikes for +10-27 and you gain +5-17 Energy.
|
Critical Strikes |
10 |
0 |
25 |
 |
Critical Defenses
Enchantment Spell. For 6 seconds you have 25-65% chance to "block." Critical Defenses refreshes every time you land a critical hit.
|
Critical Strikes |
10 |
1 |
30 |
 |
Critical Eye
Skill. For 10-30 seconds, you have an additional 1-6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
|
Critical Strikes |
5 |
0 |
30 |
 |
Critical Strike
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10-26 damage and results in a critical hit.
|
Critical Strikes |
10 |
0 |
6 |
 |
Dark Apostasy Elite Skill
Elite Enchantment Spell. For 3-30 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10-5 Energy or Dark Apostasy ends.
|
Critical Strikes |
10 |
2 |
15 |
 |
Locusts' Fury Elite Skill
Elite Enchantment Spell. For 10-30 seconds, you have an additional 20% chance to double strike.
|
Critical Strikes |
10 |
1 |
30 |
 |
Palm Strike Elite Skill
Elite Skill. Target touched foe takes 10-53 damage. This skill counts as an off-hand attack.
|
Critical Strikes |
10 |
1 |
10 |
 |
Seeping Wound Elite Skill
Elite Hex Spell. For 5-17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers Health degeneration of -1.
|
Critical Strikes |
5 |
1 |
10 |
 |
Sharpen Daggers
Enchantment Spell. For 10-30 seconds, all of your critical hits cause Bleeding for 5-13 seconds.
|
Critical Strikes |
5 |
2 |
20 |
 |
Twisting Fangs
Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10-18 damage and struck foe suffers from Bleeding and Deep Wound for 5-17 seconds.
|
Critical Strikes |
10 |
0 |
15 |
 |
Unsuspecting Strike
Lead Attack. If this attack hits, you strike for +19-29 damage. If your target was above 90% Health you deal an additional 10-34 damage.
|
Critical Strikes |
10 |
0 |
4 |
 |
Black Mantis Thrust
Lead Attack. If this attack hits, you strike for +8-18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3-13 seconds.
|
Dagger Mastery |
10 |
0 |
10 |
 |
Blades of Steel
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5-12 damage (maximum bonus 50) for each recharging dagger attack.
|
Dagger Mastery |
5 |
0 |
20 |
 |
Death Blossom
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +15-35 damage and all adjacent foes take 15-35 damage.
|
Dagger Mastery |
5 |
0 |
12 |
 |
Desperate Strike
Lead Attack. If you have less than 50-74% Health, you deal +5-41 damage.
|
Dagger Mastery |
5 |
0 |
6 |
 |
Disrupting Stab
Lead Attack. If this attack hits, it interupts target foe's action. If that action was a Spell, it is disabled for 3-9 seconds.
|
Dagger Mastery |
5 |
0 |
10 |
 |
Exhausting Assault
Dual Attack. Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
|
Dagger Mastery |
5 |
1 |
8 |
 |
Falling Spider
Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15-31 damage and target foe is Poisoned for 5-17 seconds.
|
Dagger Mastery |
5 |
0 |
8 |
 |
Flashing Blades Elite Skill
Elite Stance. For 5-17 seconds, you have a 50% chance to block incoming attacks while attacking.
|
Dagger Mastery |
10 |
0 |
20 |
 |
Fox Fangs
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +10-18 damage if it hits.
|
Dagger Mastery |
5 |
0 |
8 |
 |
Golden Lotus Strike
Lead Attack. If it hits, this attack strikes for ++5-17 damage. If it hits a target that has no Enchantments, you gain 3-9 Energy.
|
Dagger Mastery |
5 |
0 |
20 |
 |
Golden Pheonix Strike
Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden Pheonix Strike deals +10-26 damage.
|
Dagger Mastery |
5 |
0 |
8 |
 |
Horns of the Ox
Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15-27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
|
Dagger Mastery |
5 |
0 |
12 |
 |
Jagged Strike
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 3-8 seconds.
|
Dagger Mastery |
5 |
0 |
4 |
 |
Jungle Strike
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +8-18 damage. If it hits a goes that was Crippled, it does +1-25 damage.
|
Dagger Mastery |
5 |
0 |
10 |
 |
Leaping Mantis Sting
Lead Attack. If Mantis Sting hits, target foe takes +14-19 damage. If this attack strikes a fleeing foe, that foe is crippled for +3-13 seconds.
|
Dagger Mastery |
5 |
0 |
8 |
 |
Moebius Strike Elite Skill
Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10-29 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
|
Dagger Mastery |
5 |
0 |
8 |
 |
Nine Tail Strike
Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +15-35 damage if it hits.
|
Dagger Mastery |
10 |
0 |
10 |
 |
Repeating Strike
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5-17 damage. If it misses, it takes an additional 15 seconds to recharge.
|
Dagger Mastery |
5 |
0 |
0 |
 |
Temple Strike Elite Skill
Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1-7 seconds.
|
Dagger Mastery |
15 |
0 |
25 |
 |
Wild Strike
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +8-18 damage and target foe losses all Stances.
|
Dagger Mastery |
5 |
0 |
4 |
 |
Assassin's Promise Elite Skill
Elite Hex Spell. For 5-13 seconds, if target foe dies, you gain 5-17 Energy, and all your skills are recharged.
|
Deathly Arts |
5 |
1 |
45 |
 |
Crippling Dagger
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5-41 earth damage if it hits, and cripples moving foes for 3-13 seconds. This spell has half the normal range.
|
Deathly Arts |
5 |
1 |
5 |
 |
Dancing Daggers
Spell. Send out three Dancing Daggers at target foe. Each striking for 8-18 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
|
Deathly Arts |
5 |
1 |
5 |
 |
Dark Prison
Hex Spell. Shadow Step to target foe. For 1-6 second, that foe moves 33% slower.
|
Deathly Arts |
10 |
1 |
60 |
 |
Enduring Toxin
Hex Spell. For 3 seconds,target foe suffers -1-4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.
|
Deathly Arts |
5 |
1 |
10 |
 |
Entangling Asp
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5-17 seconds.
|
Deathly Arts |
10 |
1 |
20 |
 |
Expose Defenses
Hex Spell. For 3-9 seconds, taget foe cannot "block" or "evade" your attacks.
|
Deathly Arts |
10 |
1 |
10 |
 |
Expunge Enchantments
Skill. All of your other non-attacking skills are disabled for 10-6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.
|
Deathly Arts |
10 |
1 |
30 |
 |
Impale
Hex Spell. For 20 seconds, next time target foe is hit by a dual attack, that foe is struck for 10-58 earth damage.
|
Deathly Arts |
5 |
1 |
15 |
 |
Iron Palm
Skill. Target touched foe suffers 5-41 damage. Iron Palm may be used as a lead attack.
|
Deathly Arts |
10 |
1 |
20 |
 |
Mantis Touch
Spell. Must follow a lead attack. Target foe becomes Crippled for 5-17 seconds.
|
Deathly Arts |
5 |
0 |
15 |
 |
Mark of Death
Hex Spell. For 4-9 seconds, target foes gains 20% less benefit from healing.
|
Deathly Arts |
10 |
1 |
20 |
 |
Scorpion Wire
Hex Spell. For 8-18 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range.
|
Deathly Arts |
5 |
2 |
30 |
 |
Shameful Fear
Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5-17 damage.
|
Deathly Arts |
10 |
2 |
20 |
 |
Shroud of Silence Elite Skill
Elite Hex Spell. All of your Spells are siabled for 15 seconds. For 3-9 seconds, target touched foe cannot cast Spells.
|
Deathly Arts |
10 |
0 |
30 |
 |
Signet of Shadows
Signet. Target foe takes 5-29 damage. If your target was Blinded, that foe suffers an additional 15-51 damage.
|
Deathly Arts |
0 |
1 |
30 |
 |
Siphon Speed
Hex Spell. For 5-13 seconds,target foe moves 20% slower and you move 20% faster.
|
Deathly Arts |
5 |
1 |
5 |
 |
Siphon Strength Elite Skill
Elite Hex Spell. For 5-10 seconds, target foe deals -5 damage with attack and all of your attacks against that foe have an additional 33% chance of being a critical hit.
|
Deathly Arts |
15 |
1 |
30 |
 |
Way of the Empty Palm Elite Skill
Elite Enchantment Spell. For 5-17 seconds, off-hand and dual attacks cost no Energy.
|
Deathly Arts |
5 |
1 |
25 |
 |
Beguiling Haze Elite Skill
Elite Spell. If target touched foe is casting a Spell or suffers from Exhaustion, that foe is interrupted and becomes Dazed for 5-10 seconds.
|
Shadow Arts |
10 |
1 |
15 |
 |
Blinding Powder
Spell. Must follow an off-hand attack. Target foe becomes Blinded for 3-13 seconds.
|
Shadow Arts |
5 |
1 |
20 |
 |
Caltrops
Spell. Target foe and all foes adjacent to your target are Crippled for 5-13 seconds. Caltrops has half the normal range.
|
Shadow Arts |
10 |
1 |
20 |
 |
Dark Escape
Stance. For 5-13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
|
Shadow Arts |
5 |
0 |
30 |
 |
Death's Charge
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 40-112.
|
Shadow Arts |
5 |
1 |
45 |
 |
Heart of Shadow
Enchantment Spell. For 60 seconds, the next time you take damage you are healed for 10-94 Health and Shadow Step to a random nearby location.
|
Shadow Arts |
5 |
1 |
15 |
 |
Mirrored Stance
Hex Spell. For 10-30 seconds, whenever target foe enters a Stance, you enter the same Stance.
|
Shadow Arts |
5 |
2 |
15 |
 |
Return
Spell. All adjacent foes are Crippled for 3-7 seconds. Teleport to target ally.
|
Shadow Arts |
5 |
1 |
20 |
 |
Shadow Form Elite Skill
Elite Enchantment Spell. For 5-17 seconds,all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 Health.
|
Shadow Arts |
5 |
1 |
60 |
 |
Shadow of Haste
Stance. For 5-17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
|
Shadow Arts |
10 |
0 |
30 |
 |
Shadow Refuge
Enchantment Spell. For 4 seconds, you have gain 5-9 Health regeneration. When Shadow Refuge ends, you gain 20-68 Health if you are attacking.
|
Shadow Arts |
5 |
1 |
8 |
 |
Shadow Shroud Elite Skill
Elite Hex Spell. For 3-8 seconds, target foe cannot be the target of Enchantments.
|
Shadow Arts |
10 |
1 |
20 |
 |
Shadowy Burden
Hex Spell. For 4-9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
|
Shadow Arts |
10 |
2 |
15 |
 |
Shroud of Distress
Enchantment Spell. For 30 seconds, if you are below 50% Health, you have a 15-63% chance to evade attacks.
|
Shadow Arts |
10 |
1 |
45 |
 |
Unseen Fury
Stance. For 15-51 seconds, you cannot be "blocked" or "evaded" by Blinded foes.
|
Shadow Arts |
5 |
0 |
45 |
 |
Viper's Defense
Stance. For 30 seconds, the next time you are struck, teleport to a nearby random location. The foe who struck you is poisoned for 5-17 seconds.
|
Shadow Arts |
5 |
0 |
10 |
 |
Way of Perfection
Enchantment Spell. For 10-30 seconds, when ever you successfully make a critical hit you gain 10-30 Health.
|
Shadow Arts |
5 |
1 |
30 |
 |
Way of the Fox
Enchantment Spell. For 10-30 seconds, your next 1-5 attacks cannot be "blocked" or "evaded."
|
Shadow Arts |
5 |
1 |
45 |
 |
Way of the Lotus
Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill, you gain 5-17 Energy.
|
Shadow Arts |
5 |
1 |
20 |